Behind the scenes: Boardgame design
Posted by Martin on Dec 8, 2004 in GamesAs an ardent boardgamer and one who is intimately involved in the process of their creation, I came across this article (NYTimes registration required) on the design of Cranium.
Reiner Knizia in his game of Lord of the Rings also wanted to create a game at odds with normal boardgame conventions when he produced his collaborative game of Lord of the Rings. Dave Farquhar, who was closely involved throughout its development, provides a good insight into the design and evolution this here.
Update: Looks like today is boardgames day. I just noticed Slashdot's post of Christmas recommendations. LOTR is discussed in amongst the comments. Slashdot's link to Funagain has had the usual effect.
Hi, Slashdot. Until the traffic dies down a bit, please either type in our address directly (www.funagain.com), or visit us later when we have weathered most of the storm.If you're looking for the latest Games Magazine yearly Games 100 list, (mentioned in the Slashdot article), please visit our site (again, by typing in our web address), click on "More Special Features..." in about the middle of the page, and click on the "GAMES Magazine's Annual list of the 100 best games" link.
While you're at it, check out the rest of our catalog, too. If you're new to board games, you'll be in for a surprise at the incredibly fun games out there.
Regards,
Funagain.com
